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ROBIN SEIGNOLLES
Game designer
BLOOM
Platform : PC
OVERVIEW
Camera : 2D Side view
Team size : 6
Period : October 2017 - June 2018
Rôles : Game Designer/Programmer
Genre : Adventure - Zelda like
The project
Bloom is a cute pixel art adventure game, in which you're following the journey of a boy turned into a cactus, trying to save the world from a major drought, helped by a little flower.
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The game tells the story of a budding friendship between two characters, facing a dramatic situation with a naive point of view.
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This project was my first video game developed during my studies at Rubika Supinfogame.
Game design
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3C design
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Core systems design
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Level design/World building
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Documentation
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Narration/Staging
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Scripting
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3C
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Level scripting
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Integration
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UI & Dialogs
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Bosses' IA
MY TASKS
The team
Game designers
Game artists
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