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BLOOM

Platform : PC

OVERVIEW

Camera : 2D Side view

Team size : 6

Period : October 2017 - June 2018

Rôles : Game Designer/Programmer

Genre : Adventure - Zelda like

The project

Bloom is a cute pixel art adventure game, in which you're following the journey of a boy turned into a cactus, trying to save the world from a major drought, helped by a little flower.

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The game tells the story of a budding friendship between two characters, facing a dramatic situation with a naive point of view.

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This project was my first video game developed during my studies at Rubika Supinfogame.

BloomFreaug.png

Game design

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  • 3C design

  • Core systems design

  • Level design/World building

  • Documentation

  • Narration/Staging

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Scripting

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  • 3C

  • Level scripting

  • Integration

  • UI & Dialogs

  • Bosses' IA

MY TASKS

The team

Game designers

Game artists

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